﻿package 
{
	import flash.display.Sprite;
	import flash.events.Event;
	import org.flixel.*;
	
	/**
	 * ...
	 * @author Thomas Liu
	 */
	//[Frame(factoryClass = "Preloader")]
	public class Main extends FlxGame 
	{
		public function Main() : void {
			FlxG.debug = true;
			super(256, 200, PlayState, 3);
		}	
	}
	
}